As I have been following up the maker-space movement in libraries, I remember conversing with a former library student who noted that he did not see the purpose of having a 3-D printer in the library. I also remember a retired LIS professor questioning the need for library maker-spaces. In this post, I reveal my one idea for how a 3-D printer and a maker culture in the library can fit into what I see as a traditional library mandate.
|London Canada's maker-bus (October 2014)|
To begin, I must make it clear that I do not see the maker-space as a new trend or fad in libraries. For me, libraries have historically played a part in a "maker culture". What I mean by this is that for years, libraries have stocked up "how-to-do" or "do-it-yourself" books, audio-visual tapes and other resources. In addition, many libraries have traditionally offered programs or services such as art and craft sessions, where we encouraged users to be creative and produce creative works.
As such, I believe that the current interest in creating maker-spaces can only enhance what we have traditionally done. Now, we have the potential to combine the how to knowledge (books and other media, including YouTube videos on the Internet) with technology hardware and other tools as well as library space and programming (workshops and other events) to get people or users to make "stuff".
Consequently, my first suggestion or idea for libraries considering maker spaces is to get locals to make physical "media" for display in the library, namely self-made or custom-made:
- printed books
- board games
My main idea is that libraries can use 3-D printers to support local board game developers. This can be done primarily by printing game pieces. For example, my departmental library at the Faculty of Information and Media Studies (University of Western Ontario) 3-D printed a miniature Starship Enterprise among other things. What better way to support indie game board developers by helping them design and print their own game pieces? And don't just stop there! What better way to celebrate local, organic and homegrown independent authors of board games than by showcasing their works and creations in the library along with displays that inform others about their games. We could even permit users to play the games in the library and provide feedback for board game developers on their prototypes.